![mythic plus loot table mythic plus loot table](https://cdnassets.raider.io/images/addon/raiderio_search.png)
However, I think that, those issues aside, this is actually a cool and forward looking move for Blizzard. Unless it turns out that upgrading an item in these slots will also add a socket if not already on the item, in which case, that concern is moot. It also requires recrafting, and while a couple of the slots, based on armor type, may have already needed that (for Shards of Domination), it is still sort of a bad feeling to push that on players who already have good legendaries in these slots. It also comes much, much easier than socketing any other slot, which gives players with a preferred legendary in those slots an advantage over other players.
![mythic plus loot table mythic plus loot table](https://blizzardwatch.com/wp-content/uploads/2019/04/Mythic.Dungeon.Reaping.Ataldazar.jpg)
In a way, Blizzard is giving people with the slots in question for their preferred legendary more power than they’d otherwise have, with higher item level armor at max rank than anyone can get in any other slot. I think I want to start with the negatives and then move to the positives, because I think overall, I’m more positive on this change than you might expect. But, sometimes, the world has surprises in store, and Blizzard leaned in, instead deeming that any legendary crafted in the applicable slots after 9.1 launches will just automatically have a socket added.
#Mythic plus loot table Patch#
This was fascinating to me, because I fully expected Blizzard would patch that up and just remove the ability for that to happen. This isn’t universally useful (my best legendary as Havoc DH currently for single-target damage would be best crafted in 9.1 for the back slot, so a socket could not be added), but for those where it is useful, this adds a fair amount of power, given the value of sockets on armor in a world where gem sockets are hard to come by and gear customization is limited. While the items are currently expensive, requiring 7,200 Stygia, it appears that the socket would remain on PTR when upgrading to newer ranks, allowing you to add a fair amount of power to your legendary in those slots. Instead, there was an interesting secondary quirk people found as they began to explore the last build on the PTR prior to launch, and earlier this week, the news broke that the socket-adding items from Ve’nari, which go away with the patch as they are only for Season 1 items, can be used on Legendaries that are crafted in 9.1, provided said legendary is in an armor slot which can be socketed (helms, necks, bracers, belts, and rings).
![mythic plus loot table mythic plus loot table](https://6images.cgames.de/images/gamestar/226/wow-battle-for-azeroth_6042625.jpg)
However, that system isn’t really what I want to talk about today in this post. In the case of Legendaries, they’ve been the hot topic of debate once it became clear that players would likely, depending on armor class, preferred memory, and slot, need to recraft their legendaries to clear the way for new raid armor bearing the Domination Sockets, powerful gem slots made for special, upgradeable and reusable gems called Shards of Domination. Something that is always really interesting is to see how Blizzard chooses to respond when players figure out a quirk in the game that creates a benefit for those players. There’s a lot of smaller topics here that reflect an interesting extent of player responsiveness which I appreciate, and overall, I think Blizzard deserves kudos for them (with one maybe sort-of exception I’ll call out when I get there). In this post, I wanted to do a quick rundown of some interesting changes made last-minute on the patch 9.1 PTR (or, in some cases, not on PTR and simply in the patch notes).